
Welcome to T64.nl!
My inspiration for creating this game mostly comes from the two N64 games
Aidyn Chronicles: The First Mage and The Legend of Zelda: Majora's Mask.
I started developing this libGDX game in Java, but it's now a 100% Kotlin.
The game is in early development stage, so only the beginning of the story is playable.
A minimum screen resolution of 1920*1080 is required for this game.
Downloads
Windows - msi (~170MB) (update: April 10, 2023)
Linux - tar.gz (~170MB) (update: March 22, 2024. Please contact me for an updated Linux release.)
Repository
If one would be interested, the repository of this game is here.
Future release
- Working on: Battle and story content.
- Coming soon:
Contact
I would love to receive reactions or feedback on the game.
Please write an e-mail to
feedback1@t64.nl.
Release notes
January 2025
- Added Honeywood content.
- Autosave after battles.
October 2024
- Added item dropping.
- Battle improvements.
- Honeywood content tweaking.
September 2024
- Added autosave.
- Battle improvements.
August 2024
- Added weapon durability.
- Tweaking of Honeywood schedules.
- Battle improvements.
July 2024
- More scheduling of Honeywood.
June 2024
- Battle improvements.
- Act 1 starts with a clock.
- Honeywood is scheduled.
April 2024
- Battle mvp.
- Added smooth camera movement.
- Removed Level and introduced MP.
- Reimagining of potions.
- Fixed pre-warming particles.
- Added colored answers in conversations.
- Added colored words in conversations.
- Choose resting time at healing points.
- A lot of improvements.
- Some small features added.
- Covered some testing feedback.
- Couple of bugfixes.
March 2024
- Added diagonal movement.
- Shops remember their content.
- A lot of improvements.
- Some small features added.
- Covered some testing feedback.
- Couple of bugfixes.
October 2023
- Huge reimagining of all the conversations.
- Added named npc's.
September 2023
- Added typing labels in conversations.
- Added dedicated hints screen.
- Added particle effects.
March 2023
- Fixed a big memory leak.
July 2022
- Began working on act 3.
- Added npc's with daily schedules.
June 2022
- Added a time loop system.
- Added warp system.
- Added an ingame clock.
- First two acts are finished.
Februari 2022
- Fixed a huge amount of small things.
October 2021
- Added spell learning.
- Added skill training.
September 2021
- Removed Mac support, it sucks.
- Added drinking healing potions.
- Added no collision for flyers on water.
- Complete internal overhaul of the quest system.
August 2021
- Added upgradable stats.
- Added an enemy system with a temporary battle screen.
- Started working on the beginning of the game story itself.
- Converted the game to Kotlin, making it compatible with Java 8.
July 2021
- The game's logo is created, by courtesy of Fijke Stellingwerf.
May 2021
- The game has a name now: "Adan Chronicles: Crystal of Time".
- Added cutscenes.
April 2021
- Changed the save and settings system.
- New character sprites, by courtesy of Martijn Hazendonk.
- Upgrade to Java 16.
- Added a lot of equipment.
March 2021
- Added fog of war.
- Added minimap, by courtesy of Daniel Rosenkranz.
- Finally... Full controller support!
- Huge internal improvements, by courtesy of Daniel Rosenkranz.
January 2021
- Advanced conversations and quests.
December 2020
- Added camera shake.
- Added a door system.
November 2020
- Added light effects.
- Upgrade to Java 15.
- Added screen and audio fading.
October 2020
- Added music and sound effects.
September 2020
- Added a quest system.
August 2020
- Updated the visuals of the menus, by courtesy of Nathan van der Stoep.
June 2020
- Created standalone distribution packages for Linux and MacOS.
- Added treasure chests for in the overworld.
May 2020
- Added findable items for in the overworld.
- Fixed amount behaviour when dragging items in inventory.
- Added dismissing heroes from party.
- Added debug mode.
- Fixed standalone distribution package for Windows.
- Added interaction with specified objects.
- Added that previous conversations will be remembered by npc's.
- Added different inventory item tier colors.
April 2020
- Upgrade to Java 14.
March 2020
- Added inventory sorting.
- Added potions for inventory and shops.
- Added overview for controls in Settings menu.
- Added a shop system.
- Added conversations with npc's.
- Added pathfinding for party members.
November 2019
- Upgrade to Java 13.
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April 2018
- Started the project.